top of page

The Arsenal
Your arsenal determines who you are as a Fell. LoreFell doesn't have classes and subclasses. The customization of your character fully depends on the choices you make in your arsenal, as well as the loot you gain and apply to it.
You may become a sword wielding, spell slinging snake rider. Perhaps you'll be an armored tank summoning captured monsters to fight on your behalf while you stand safely behind your lorebound golem. Or maybe you prefer the cloak and dagger, shrouding yourself while you afflict enemies with curses and effects. The choice, along with a myriad of other various options, is fully yours.
Weapons, Armor, and Lorebounds



Weapons
Your weapon is an extension of your soul. Upon becoming a Fell, the palms of your hand are branded with a glowing ethereal rune, marking your capability of wielding a Fell weapon.
These weapons can be altered, reforged, and evolved into a tool that can bring about great things, or great destruction.
Armor
Your armor is your true shield against the enemy. Upon becoming a Fell, your chest is branded with a bright sigil, granting you access to ancient protection.
This armor is added upon, piece by piece, until you are enveloped in a unique garb that suits your fighting style.
Lorebounds
Your lorebound is your friend and ally in battle. When summoned, a seal of energy appears on the ground before you, bringing the bound creature to your aid.
Each lorebound is different, with different abilities that passively grant you power in and out of battle. The lorebound can transform from familiar, to companion, and finally to a rideable form called the corsair.
bottom of page